Wednesday, October 17, 2012

I appear to have contracted something...



...and it's a job!  I've now moved from an unpaid intern position to a contract position at Complex Games.  What's in store for the future?  A contract renewal?  An entirely new job?  Who knows!  All I can be sure of is that there are exciting things happening at Complex, and I'm glad to be a part of them.

Tuesday, August 21, 2012

Developing a Superiority 'Complex'


I'm very happy to announce that today I completed my first day of internship at Complex Games. That's right, folks... I can now add *actual* game industry experience to my resume. The gang there seems like a bunch of great guys, and the atmosphere is very relaxed. Though my first day consisted mostly of orientation, I can't wait to get down to work and start making games!

Thursday, June 21, 2012

Skyrim Mod: I've got the Blues...



...and the Oranges, too.

So far the lighting phase is turning out extremely well, and it's adding a lot of style and mood to the mod that I think is looking very impressive. I am running into a few bugs here and there, but I'm sure I'll figure out how to stamp them out all in good time. Anyhow, have some more God rays and ominous-looking thrones.







Monday, June 11, 2012

Skyrim Mod: I bring you... GOD RAYS!



Well... I think I'm starting to get the hang of this 'Lighting' thing. It looks like 'Phase 2' won't take terribly long.








Tuesday, June 5, 2012

Skyrim Mod: Phase One Complete





I'm very excited to announce that 'Phase One' is complete. The dungeon layout is now fully functional and can be traversed from start to finish. I finished the path out from the boss's lair with an underground river leading to an abandoned mining operation. I also updated the dungeon entrance and the first room to better suit the color scheme of the rest of the dungeon. Now it's time to move on to the lighting portion of this mod.